Night Gallery 5


Watch the original version of Night Gallery


Episode 1: The Cabinet of Horrors

By John Doe

The night was dark and cloudy, a typical autumn evening in small town America. Little did anyone suspect that the secrets of the old, abandoned house on the hill were about to be revealed.

The house had been empty for some years, and nothing living had been seen around it since the death of its last inhabitant, the infamous local recluse, Ernest Johnson. It had become something of a local legend, and many of the townspeople had tales of strange noises and apparitions around it at night.

For years, the house had been left to its own devices, but now a new owner had taken an interest in it. His name was Jim Walker, and he had an eye for old things. He wanted to restore the place and turn it into a museum of oddities, something that would draw tourists to the sleepy little town.

Jim was in for a surprise when he opened up the doors to the house. Inside, he found a sprawling collection of strange antiques and objets d’art, all of them seemingly untouched by time. He was especially taken with a large cabinet in the corner of one of the rooms. It was elaborately decorated with carvings of strange creatures and symbols, and the wood looked old and worn.

As he examined the cabinet, he noticed something peculiar. One of the carvings was a face, but it seemed to be looking directly at him. He thought it must just be his imagination, but as he looked closer he noticed the face seemed to be alive, its eyes seeming to follow his every move.

Shaken by this experience, Jim decided to investigate the cabinet further. He opened the doors, expecting to find only dust and cobwebs inside. But instead, he was met with a sight that shocked him. Inside the cabinet were shelves lined with strange jars, each of them containing something odd and unusual. It was like a cabinet of horrors.

Jim quickly shut the door, not wanting to look any further. But his curiosity was piqued and he decided to make a closer inspection. He opened the cabinet again, taking out each jar to examine its contents.

The first jar contained a strange creature, something resembling a man but with an insect-like head. The second jar contained a mouse-like creature with wings, and the third jar contained a small bird with a human face. Jim was both horrified and fascinated by his discoveries.

Suddenly, a voice spoke from inside the cabinet. It was a deep, compelling voice that commanded attention. “Welcome to my Cabinet of Horrors, Jim Walker,” it said. “You have unlocked a terrible secret, and now you must prove yourself worthy of its power.”

Jim was terrified and wanted to flee, but something kept him there. Then the voice spoke again. “You must pass three tests to prove yourself,” it said. “Only then will you be granted the power of my cabinet. Fail, and you will suffer a most terrible fate.”

Jim had no choice but to accept the challenge. He passed the first two tests with no trouble, but the third was a much greater challenge. He had to stay locked in the cabinet overnight, with no light and no food.

The next morning, he emerged from the cabinet, alive and unscathed. The cabinet had granted him a power beyond his wildest dreams. He had control over the strange creatures and objects contained within, and could make them do whatever he wanted. He took the cabinet with him and moved it to the museum he had been planning.

The cabinet became a sensation, and Jim was lauded for his find. He used his newfound power for good, helping people and making the world a better place. But his life was changed forever by his experience in the cabinet. He never quite forgot the voice that had spoken to him, or the eerie feeling he had felt when he first opened it.

He never opened it again, but one day he told a friend about his experience. His friend was a writer, and he was so intrigued by the story that he decided to write a novel about it. The story became an instant success and was soon turned into a television series, aptly titled “The Cabinet of Horrors”.

The series was a hit and captured the imagination of people all over the world. But what no one knew was that the cabinet itself was still out there, waiting in the shadows for its next unsuspecting victim. Its secrets and its power were still unclaimed, and its possibilities were endless.

The End


Episode 2: Title: The Gray Miasma

The sun shone gloomily over the balding hills, a miasma of grayness casting a pall over the entire landscape. Clouds of dust and churning smoke hung in the air like a funeral shroud.

In the valley below, a small village nestled in the foothills of the hills. The buildings were small and quaint, with thatched roofs and whitewashed walls. But something about the place seemed off. There was an eerie stillness to the air, as if something terrible had happened recently.

The villagers kept to themselves, rarely venturing out of their homes. Nobody dared go near the hills, for fear of what may lurk in the shadows. It was said that a great evil lived in those hills, and that it had a hold on the village.

One night, a young woman named Alice ventured out of the village and into the hills. She was brave and curious, and determined to find the source of the strange miasma that had taken over the village.

Alice trudged for hours through the thick undergrowth of the hills, until she finally came to a small clearing. In the center of the clearing was a single, gnarled tree, its branches reaching out like gnarled fingers.

Alice approached the tree cautiously, and as she did, she noticed a figure standing beneath its branches. The figure was hooded and cloaked, and its face was hidden in shadow. “Who are you?” Alice asked, her voice barely more than a whisper.

The figure said nothing in response, but slowly, it raised a hand and beckoned for Alice to come closer. Tentatively, she stepped forward, and as she did, a bright light shone from within the tree. It was emanating from a single, brilliant source – a glowing orb.

Alice finally realized that the figure was no mere man, but a spirit of some kind.

“And what is this light?” she asked.

“This is the source of the miasma,” the spirit said in a raspy voice. “It is a force of great evil, and it seeks to take control of your village.”

Alice shook her head in disbelief. “But how can I stop it?”

“You must find the source of the evil and destroy it,” the spirit said. “But be warned – it will not be easy.”

Alice thanked the spirit for its advice, and then continued on her journey. She traveled for days, through dense forests and barren wastelands, all the while searching for the source of the evil.

Finally, after days of searching, Alice stumbled upon a cave deep within the hills. Inside the cave, she found an altar, surrounded by a glowing green mist. And atop the altar was an ancient, arcane book.

Alice opened the book and began to read, and as she did, a chill ran up her spine. The words within the book told of a great evil, and how it had taken control of the village. But it also contained instructions on how to destroy the source of the evil – a powerful talisman that had been hidden deep within the hills.

Alice knew what she had to do. She gathered all of her courage, and ventured forth into the depths of the cave. After many long hours of searching, Alice finally found the source of the evil – a glowing green orb, pulsing with dark energy.

Alice pulled the talisman from its resting place and held it in her hand. Then, with one quick motion, she smashed it against the ground. A great surge of energy filled the cave, and the miasma that had cast its pall over the village began to dissipate.

Alice walked triumphantly from the cave and back to the village, where the villagers had gathered to greet her. She told them of her deeds, and the villagers celebrated her bravery.

But as the celebration began to die down, a thought occurred to Alice. She had succeeded in destroying the source of the evil, but was it gone for good? Or would it return, stronger than ever?

Only time would tell.

The End


Episode 3: Chess Moves

The story begins on a hazy, foggy day in the small town of Wayland. The air has a distinct chill and a heavy fog that hangs in the air, making everyone seem like a ghostly apparition.

The town’s main square was eerily quiet that day, with no sign of life apart from a few stray cats and a hint of smoke from a recently extinguished fire. Then, out of the corner of his eye, a man noticed a peculiar figure in an unfamiliar coat, walking across the cobbled stones of the square, moving like a chess piece on a chessboard.

The man watched in awe as the figure moved with such finesse, as if each move was determined by the other. He couldn’t help but be drawn to the man, the confident stride he had and the way he seemed to be in his own world.

The man followed the figure, feeling a strange connection between them, as if they were linked by fate. He walked behind him, careful not to make a sound, as if he didn’t want to disrupt the man’s trance.

After a few moments, the figure abruptly stopped and turned around. The man was taken by surprise, as if he had been caught in a spell. The figure looked at him for a moment, and then with a curt nod, gestured for him to follow.

The man followed the figure down an alleyway, and into a run-down building. Inside was a small, dusty room with a single chair in the center. As soon as the man entered the room, the figure began to move pieces around a chessboard set up on the chair.

The figure moved with a calm precision, as if he knew the perfect move in any given situation. The man watched with fascination as the pieces moved and shifted around the board, the figure making deft moves that seemed to be a step ahead of the man.

The man felt enraptured by the game, and it soon became clear that the figure was not just playing for pleasure. He was playing for something more.

As the game went on, the man began to understand that he was part of it. He couldn’t explain it but he knew that his movements were being used to manipulate the board, like a pawn in a game he didn’t understand.

The man realized that the figure was using the game to test him, to see if he was capable of making the correct moves. He felt as if he was being tested to see if he had the strength to make the right decisions, to move with precision and power.

The game continued until the man suddenly realized he was in checkmate. He had been manipulated by the figure, forced into making the wrong moves and losing the game.

The man looked up at the figure, expecting to see a smug smile of victory. But the figure just looked back at him with a blank expression, not a hint of satisfaction.

The man was dumbfounded, but he couldn’t help but feel a strange admiration for the figure’s ability to manipulate the board. He was curious as to why the figure would want to test him in such a way, and what this strange game meant.

The figure silently gestured to the man to go, and the man left the building, still trying to piece together what had just happened. He peered back into the alleyway one last time, and saw the figure still standing in the same position.

The man never saw the figure again, but he never forgot about the game. He realized that he had been tested, and he had passed. He had been faced with a difficult decision, and he had made the right one.

He had learned a valuable lesson, one that would shape him for the rest of his life. He had learned that life is like a game of chess, and if you make the right moves, you will always be victorious.


Episode 4: The Quirky Tale of the Night Watchman

It was a dark and stormy night. A thick fog had rolled in over the small town of Meriden, and the rain pattered heavily against the cobblestone streets. Sitting in the corner of a deserted alley was a tall figure, cloaked in a heavy black overcoat, his eyes fixed on the sheriff’s office across the street. He had been there for hours, never moving, not even when the occasional gust of wind whipped around him. He was the night watchman, and he was here to protect the people of the town from any malicious mischief that might be afoot.

But tonight something was off. The watchman could feel it in the air. His keen senses had been alert all night, as though someone was watching him from the shadows. Shaking off the feeling, he leaned back against the cold stone of the alley wall and resumed his vigil.

Suddenly, he heard a noise coming from around the corner. He quickly pulled out his flashlight and peered around the corner, to find a group of five hooded figures huddled around a strange, blinking device. The watchman sized up the situation, quickly realizing that these hooded figures were up to no good. He stepped forward and demanded they surrender.

To his surprise, the hooded figures slowly turned around, revealing themselves as two young girls, two middle-aged men, and one elderly woman. All of them were wearing matching trench coats. The watchman immediately recognized the elderly woman as Madame Elaina, the town’s fortune teller.

“What is the meaning of this?” The watchman demanded, aiming his flashlight at them.

Madame Elaina stepped forward and explained that these five individuals had been sent from the future on a mission to save the town from a mysterious, dark force that was slowly corrupting it. She went on to explain that the device that these five individuals had brought with them was a time machine, and that when powered up, it would have the ability to send them back in time to the very moment when the force had first taken hold, allowing them to stop it from ever manifesting.

The watchman, understandably surprised, questioned why they had chosen him as the guardian of such a powerful device. Madame Elaina explained that they had seen something special in him, something that made them believe he was the right person to guard the device until it was ready to be used.

The watchman accepted their mission, and the five mysterious figures vanished back into the night. Suddenly, the watchman realized the gravity of the situation; he was now in charge of the town’s fate. He quickly began setting up a fortification around the device, determined to protect it at all costs.

For weeks the watchman worked tirelessly, reinforcing the fortification against any potential threat. In the meantime, strange occurrences began making their way around town. People reported sightings of a dark figure skulking around at night, and strange noises coming from the old, abandoned mill. The watchman knew he had to find out what was going on.

He formed a small group of volunteers to help him investigate the strange occurrences. After a few days of searching, they stumbled upon an old, rusted gate, leading down into a dark, dank dungeon.

The watchman and his group ventured down into the dungeon, their flashlights illuminating the walls around them. As they walked further in, they noticed a figure at the end of the hallway; it was the mysterious figure they had been searching for. The figure slowly turned towards them, revealing themselves to be an old man with an ominous, dark presence about him.

The old man hissed at the watchman and his group, telling them that he had been sent from the future to stop the force from taking hold of their town. He revealed that the dark force was a powerful entity known as the Darkbringer, and that if the time machine was not used in time, he would be able to manifest and take control.

Horrified, the watchman realized what he had to do. He ran back to the fortification and retrieved the time machine, setting it up next to the Darkbringer. He then programmed the machine to send the five heroes back in time to the moment when the force had first taken hold.

Just as the machine powered up, the Darkbringer roared in rage. The watchman and his group held their ground as the Darkbringer attacked, determined to protect the device and the townspeople. Miraculously, the heroes managed to get the machine up and running, and the five figures vanished in a flash of light.

The watchman and his group were relieved, knowing that their town was safe for now. However, the watchman couldn’t help but wonder if the Darkbringer would be able to return. He pondered this as he watched the time machine fade away into the night sky.

The watchman vowed to keep watch over the town, knowing that he may need to act again at any moment if the Darkbringer were to return. He leaned back against the cold stone of the alley wall and resumed his vigil, while the rain continued to pattered heavily against the cobblestone streets.

The End.


Episode 5: Night Gallery: A Tale of Sorrow and Nightmare

It had been a strange, bleak day and the sky was the color of lead. The wind was howling and the trees seemed to be standing still, their grey branches reaching up to the sky like they were desperately trying to flee from something. No one had seen the sun in days and the cold and darkness seemed to be getting worse.

It was on a night like this that the old, derelict mansion appeared suddenly, as if out of nowhere. The dilapidated building had been hidden in the backwoods, off a secluded dirt road. It was surrounded by a tall fence with a rusty, creaking gate and the mansion itself looked to have been abandoned for years.

What made it stand out was the eerie glow from the windows. Every night, the mansion seemed to light up from within, beckoning any passers-by with strange, unknown promises. It was said that it was cursed and that anyone who dared to explore its mysteries would meet a grisly fate.

One particularly dark, stormy night, a young woman by the name of Abigail walked through the gate, drawn towards the mansion’s eerie light. She had been having bad dreams, nightmares of someone or something calling her name and luring her in. She felt like she was being forced to enter but she couldn’t help but be curious.

The closer she got, the more she felt like she was being watched. She could feel eyes on her, almost as if the walls were alive and judging her. She was almost too afraid to open the door but something compelled her and she stepped inside.

What she found inside was even creepier than she could have imagined. The walls were grimy and the furniture was ancient and dusty but that wasn’t what made Abigail’s blood run cold. Everywhere she looked, she saw paintings of the most bizarre and macabre subjects. The walls were covered in them, each painting more horrific than the next.

At first, Abigail was too scared to move but eventually, her curiosity got the better of her and she started to explore. She soon realized that this wasn’t just an ordinary house – it was a gallery of sorrow and nightmare, a place where dark and twisted secrets were hidden in plain sight.

Abigail continued to explore and soon discovered a hidden door leading to a dark, winding staircase. Despite her fear, she descended the stairs and entered a mysterious, candlelit chamber. As she stepped inside, she heard a voice telling her that she was among chosen few and that the secrets she was about to discover would change her life forever.

Abigail was terrified but too curious to turn back, so she proceeded and found herself standing in front of a large, glowing painting. As she looked closer, she saw that it depicted a woman with a sorrowful, haunted expression. She had been crying but now her tears had turned to stone and her eyes were empty.

Abigail realized that this was more than just a painting – it was a window into a parallel world, a place where sorrow and nightmares were real.

The voice in the chamber continued speaking, telling Abigail that the painting was a key to this world and that all she had to do was step through. Abigail hesitated for a moment but something drew her to the painting and, with a deep breath, she stepped through.

Suddenly, she was standing in a new world, a world of darkness and fear. Her nightmares had come to life, as creatures of the night ran wild and the air seemed to hold a heavy sorrow. Abigail was overwhelmed with a sense of hopelessness but also a strange sense of familiarity, as if she had been here before.

As she tried to make sense of her new surroundings, she heard a voice calling her name. It sounded familiar – like the same one she had heard in her nightmares. Abigail followed the voice, determined to find out what it wanted.

Eventually, she found herself in front of a large mansion, which appeared to be the source of the light she had seen from the other world. As she stepped closer, the door opened and she was met by a man in a dark robe and a mask. He welcomed Abigail and told her that this was a place of sorrow and nightmare, a place where lost souls came to find a way out of the darkness.

The man told her that he was the keeper of the Night Gallery, a place where lost souls could find solace and peace in the face of despair. He had been expecting her and he wanted her to become a part of this world, to become a part of the Night Gallery.

Abigail was hesitant but something deep within her told her this was her destiny. Finally, she agreed and stepped inside.

The man quickly began to explain the rules of the Night Gallery. He told Abigail that she would have to face various trials and tribulations and that she must never waver from her path. He told her that if she succeeded, she would be rewarded with freedom from her sorrow and nightmares.

Abigail nodded and began her journey, ready to face the darkness of the Night Gallery. However, as she started to explore the mansion, she quickly realized that the Gallery was full of surprises and that nothing was ever what it seemed. Each new room held something unexpected and each challenge brought her closer to her destiny.

Finally, Abigail arrived at the end of her journey and entered the inner chamber. She had faced many horrors and seen many strange things but now it was time to face the ultimate challenge. As she stepped forward, she heard the voice telling her that she had passed every test and that freedom was now within her reach.

Abigail looked around and saw a large, haunting painting on the wall. It depicted a beautiful woman, surrounded by a swirling darkness. The voice told her that this was her nightmare and if she was brave enough to face it, she would be free.

Abigail stared at the painting, feeling a strange mixture of fear and courage. She knew that this was what she had been meant to do all along. Finally, she stepped through the painting and emerged in a world of light.

The voice told her that she had finally broken the curse of the Night Gallery and that she was now free. Abigail looked around and realized that she was in her own bedroom, back in the world she had left behind.

She was no longer scared and she felt lighter than ever before. As she looked around, she realized that she had faced her nightmares and faced her sorrow. She had overcome them and found her freedom.

The final words of the voice echoed in her mind. “You have faced the darkness and come out the other side. Now, go and live your life as it should be lived – in the light.”

And with that, Abigail stepped out of her bedroom, ready to face the world with a newfound courage and hope.

The End.


Episode 6: The Unveiling

The sky was a dull grey as the sun slowly dipped below the horizon. The air was still, and the only sound was the occasional chirping of birds and the distant hum of a nearby car.

The house was old and dilapidated, with peeling paint and a front yard overgrown with weeds. It seemed like the perfect place for a horror story to take place.

Inside the house, however, there was an even greater sense of foreboding. The furniture was dusty and the walls were covered in cobwebs. The few pieces of art that hung on the walls were faded and had odd symbols painted on them.

The only source of illumination came from a single candle, giving the house an eerie glow. As the candle burned, the heat of its light seemed to draw something out of the shadows.

A figure emerged from the darkness. It was a man, tall and thin, wearing a long black coat and a hat pulled down low on his head. His eyes glowed with an eerie yellow light.

He moved silently through the house, as if searching for something, or someone. He seemed to be familiar with the layout of the house, and he stopped in front of a door at the far end of the hall. He reached out and knocked three times.

After a few moments, the door opened. Inside was a woman, dressed in a long white gown. Her pale skin glowed in the candlelight, her red lips curved in a slight smile.

The man stepped inside the room, and began to speak. “My name is Dr. Johann Schrebr, and I’m here to unveil something that has been long kept hidden. As you may know, the house you’re standing in was built in the 18th century by a mysterious cult. For centuries, they have been searching for a way to unlock the secrets hidden within the walls. Tonight, I am here to unlock the secrets for you.”

He walked over to a large painting hanging on the wall, and removed the cloth covering it. The painting depicted a dark hallway, with an old door at its end. The symbol of the cult was painted onto the door.

Johann continued. “Behind this door lies an ancient chamber. Within this chamber lies a powerful artifact, said to be able to grant wishes and bring about a new age of enlightenment. But beware, for if the artifact is taken by an unworthy individual, it will bring about destruction and chaos.”

Johann stepped aside, and gestured for the woman to approach the painting. She walked up to it and stood in front of the door. Johann said, “Here is the key to unlocking the chamber. Take it, and open the door.”

The woman hesitantly reached out and took the key, then placed it into the keyhole. She slowly turned it, and the door creaked open. She stepped inside.

The chamber was filled with artifacts, books and odd objects. In the center of the room stood an altar, and on the altar was a box. The woman stepped forward and opened the box. Inside it was a necklace, with a single gemstone set in a strange metal.

Suddenly, the woman felt the room start to spin. She felt as if she was being sucked into a vortex, and she screamed in terror. Then, as quickly as it began, the sensation stopped.

The woman slowly opened her eyes, and she found herself standing in a different room. The walls were lined with strange machines, and there was a tall figure standing in the center.

As she blinked away the dizziness, she realized who the man was: Dr. Johann Schrebr. He had not aged a day since she had met him in the house. He now stood with the necklace in his hands, and a satisfied look on his face.

He knew what the woman had done, and he had been waiting for her. He said, “You have done well. Now, you must decide how to use the power that is within this necklace. Will you use it for good, or will you succumb to the power and use it for evil?”

And so it was left up to the woman to decide how to use the power of the necklace. Would she follow the path of light and bring about a new age of enlightenment, or would she be seduced by the power of the darkness and bring destruction and chaos? The ending to this story remains a mystery.

Author: AI